An HOF dutifully stands on his team's flag
A capper skiing in the hills with the enemy flag
This week, we were introduced to the strategy that many
teams use on a basic level. Tribes 2 is often called the “first person shooter
for everyone” because there are so many positions one can play as. Capper’s are
the players responsible for taking the enemy flag back to their base and are
often the same people responsible for capturing the flag from the enemy in the
first place. They have to be one of the faster classes with jetpacks and have
to have good “skiing” skills. Skiing, similar to snow skiing, revolves around a
player’s ability to pick and choose the best path to take to optimize speed
given the layout of the land. Players can also be farmers who are responsible
for creating and maintaining defensive structures placed to protect a team’s
base. The HOF’s (heavy on flag) is a heavily armed, slow moving player that has
the firepower to bring enemies down fast and the stamina to withstand small
arms fire but cannot avoid enemy actions quickly so fast moving cappers stand a
chance to get in and out of an enemy base if they plan their route correctly. There
are many other positions relating to offense (capturing the enemy flag) and
defense (guarding own flag) and present something for everyone to like. Just
for example, some more positions are vehicle operator, sniper, and light
defender (LD).
This week introduced us to more concepts of the game as
we continue to learn about the game and players at the same time. The
strategies that we learned about this week were particularly interesting as we
now know this game is more than just shooting but really takes a team to be
effective with everyone contributing their own unique part. Both offense and
defense presented us with some exciting ideas such as the quick moving, but
precise cappers or the, more than meets the eye, defenders that have to ration
people (keep some protected to take the place of living players upon death) and
make the most of what they do have. The organization of it all gave us
something more to consider for our design as most of these teams probably don’t
have dedicated systems to help with their team structures (probably just word
or text documents).


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