Prior Assessments and First Results
Prior Perception:
We decided to study the world of professional gaming instead of a single group of people. Expanding to this larger scale allows for a more comprehensive glimpse into a lifestyle and does not limit us to a specific set of people. In this paper we will describe our expectations, perceptions, and future plans regarding this field.
Our initial expectation of what we will see is a stereotypically geeky culture that is predominately male and focused on what they do. These people will probably tend to be fairly private individuals that have been doing this kind of thing for years probably on the same game. We expect our interactions with them to be minimal as we do not foresee long, drawn out responses to questions or prolonged conversations occurring.
Integration into this group may prove to be easy or difficult as we are not anywhere near as skilled, or even familiar with, most of the games we will see and they may be a good or bad thing. We will have to take the position of the audience for a majority of the study and will probably have only 1 or 2 people able to participate to any competitive degree in any of the events we plan to attend. We plan on attending gaming competitions and following some people that we have connections to during the study. We plan that our interaction with a group of hardcore professional gamers will go pretty smoothly. We think that they will be happy to have us interview and examine them. We think that if we play a game with them they will not get frustrated because we will not be that good. To get integrated in the group we will need to learn the game lingo and how the game works that my target group is playing. We could even practice a little or watch videos so we can figure out everything that is going on. We expect that some of the people I encounter will be “elitist jerks” and will not want to associate with us because we are “noobies”. We expect that for the most part though the pro gamers will be very helpful and explain to us their underground lifestyle and how they think. We think that eventually they will wonder why we are following them around and observing them and we will have to bring up the subject that we are following them around for a class assignment. We have a positive outlook and we think that this will be a good learning experience for us and others. We hope that we will gain some meaningful insight into this broad area and be able to present an interesting perspective concerning this topic.
Initial Results:
We visited a semi-pro gamer’s house and asked him some questions. Tyler was very open and helpful and seemed to like the fact that we were asking him questions about something he was passionate about. Tyler played a game called Halo Reach for the Xbox 360. He kept up with the actually professionals that played the game and he watched the Major League Gaming games when they aired. Tyler is currently sharpening his skills and looking for a team to go to this year’s tournament. The Questions and responses that we asked him are as follows:
What’s your ideal amount of time gaming per week?
· A: 40 – 50 hrs/week
What percentage of players would you say are considered professional gamers in any given game?
· A:About the top 1%
Where would you put yourself in the rankings?
· A: Maybe top 10% give or take. But in a team based game such as Halo, there’s only so much skill an individual can have, and it more comes down to how good you are as a team.
Do you see the same names across leader boards of different games?
· A: It’s usually pretty exclusive to one game. There’s only so much time you can devote to a particular game.
What’s the drink of choice for gamers?
· A: Red Bull
Who is the best pro in Halo Reach?
· A: RoyBorg and IGotYourPistola. They’re on the same team. Also, Ninja is top 24 and featured on Justin.tv
How does a tournament usually go?
· A: round robin style bracket into a 16-team pool
How much does a winner get paid?
· A: Depends on the size of the event and the buy in fee, but usually around $125,000
What is a team made up of?
· A: Four players and usually a coach
We expect that Tyler will gives us more information to this particular realm of the pro gaming phenomenon and introduce us to more people like him. Our group plans on going to local tournaments and observing the people that participate there.
Initial Results Summary:
The first interaction we had with professional gaming consisted of an informal meeting with one of our connections that is a semi-professional. We only met with this one person, Tyler, so as to give us an entry point into this field.
Our first meeting consisted of a meeting with Tyler at his residence on Tuesday, introducing ourselves and what we would like to do, and a small interview with Tyler consisting of some broad questions we had about the area and his personal experience as well. On first arrival, his apartment appeared how I expected it to be. Minimal, kind of messy, and what little furniture he did have related to his technology in some way (TV stand, consoles, etc.). We proceeded to introduce ourselves and describe the project in a general sense as not to influence anything Tyler would do or say later. Through questions we learned that about the top 1% of gamers in a particular game can be considered professional which usually equates to around 100+ players. An interesting made by Tyler was that at a certain point, a single gamer cannot get any better and they must begin working with a team to become truly professional which is why competitions usually consist of only team contests. In addition to being on teams, professional gamers must have a coach for their teams to act as an anchor and keep the team on task and off each other’s backs.
Overall, we gained a lot of insight from Tyler and hope to continue our study with him and others in the future. We are currently working on plans to attend as many professional gaming events as we can find and maybe even find one that Tyler can enter in.