Notice the caster boxes in the lower right corner
Tribescast is a website that was started just this year
with the goal of “cataloging and documenting matches that occur in
the Tribes series games.” This site features a streaming page and an archive
page. The streaming page is where current matches are shoutcasted live every
Sunday, when the tournament games take place. The archive page features videos
from current and past seasons of competitive play. Craig, who founded the
website, also operates it and casts on it. Shoutcasting is the process of
streaming media to viewers over the internet. Radio is often shoutcasted
through shoutcast radio stations. Tribescast is a testament to the dedication
that many gamers feel towards Tribes and the people that play it. The casters
should also be discussed here. Craig is the main caster and started playing
Tribes in 2003. He serves as not only the main caster but the cameraman for
every match as it his screen that the matches show. Another caster, Erin, is
the secondary caster for most of the games and provides much insight into other
games as well seeing as he has not played much Tribes and gives us an outsider’s
perspective. The casts succeed in giving us a bird’s eye view of games and
teaching us about the game and culture associated with it. We hope that through
this site, we can shed much needed light on the subject of gaming as something
more than a past time.
The tournament that started this week is one that will
last for a couple of months and usually consists of 10-15 teams competing in a
double elimination style competition. The game is Tribes 2 and the game mode
is capture the flag which means that both teams have a base and a flag. The
teams must protect their own flag while simultaneously attempting to steal the
other team’s flag and bring it to their base where they will receive a point.
After 30 minutes, the team with the most points wins the round with a match
consisting of the best out of 3 rounds. If at the end of the 3 games, there is a
tie meaning each team won one game and the last game was a tie or all 3 games
were a tie, then an overtime round is begun with the first person to score
winning. This tournament style and game mode is a standard in most games and is
popular in the professional gaming circuit. We were fortunate enough to start
watching this tournament as it, and the website, began this week. We look forward
to following this tournament to the very end and learning about all of the
people involve as it takes a lot of work to set these kinds of things up and
consists of over a hundred players. Although, these players are not getting
paid, we have found that they do consist of the same type of people that are
professionals and put in a similar amount of time and effort into it. We found
out about this tournament and website through Connor Taylor who is also in Dr.
Hammond’s Human Computer Interaction class.
Tribes is a science fiction series of games that began
with the game, Starsiege: Tribes, in 1998 and has had several sequels made
including the popular, Tribes 2, and the latest, Tribes: Vengeance, in 2004. It
was announced last year that Hi-Rez Studios had purchased the rights to the
series and was beginning work on a massively multiplayer online (MMO) game
based on the series and also announced that it was releasing a game late in 2011,
Tribes: Ascend, to test out features that will be in the MMO, Tribes: Universe,
to come out later. This was met with mixed reactions by Tribes fans but either
way, Tribes 2 continues to be the cult hit that it was when it released. Tribes
2 was described this week as “Tony Hawk meets Quake” due to the fast paced, futuristic,
first person shooting aspect, found in Quake, and the crazy fast speeds of
players and the acrobatics they perform using vehicles and jetpacks, similar to
things that have been done in the Tony Hawk games. The fact that this tournament
and website even exist is a sign of how devout followers of this game are. In
2008, the game’s developer, Vivendi, dropped support for online play of Tribes
2 but players developed their own patch and provided their own servers to play
on which have been running ever since. We intend for this dedication and
resolute attitude to factor into our ethnography and design letting us know
that this fan base is comfortable in front of a keyboard but probably in more
of a “hacky” role than anything that could be called HCI related.
The casters talked about how the old matches were just
audio and they could only listen to what was going on. We also observed the
type of humor exhibited by Tribes 2 players which consisted, this week, of
making inside references to other “culty” games like StarCraft which was nicely
explained by our casters affirming our confidence in them to help us through
the weeks. Another trait we found was the shortening of phrases and words to
fewer words or acronyms highlighting the penchant Tribes players have for quick
information transfer that capitalizes on everybody’s familiarity with the
concepts of the game. This is similar to phrases commonly found in text
messaging like “lol”. This week’s casting gave a lot to think about as far as
where our direction should go in this project. We decided that this is the
route we would like to take from here on out and will be tuning in every week
to watch the latest round. An interesting thing we learned was the “hacky” culture,
described above, surrounding Tribes 2 causing us to think about what we could
design for them. We decided whatever we suggest will have to be of use to them
on an aesthetic level and do something that does not have a hacky solution for
meaning they don’t have a need for it right now and have not done anything like
it.




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